Friday, June 30, 2017

Inc Aliens Warp Gate 1

“Once on the bridge, I looked out the view screen to see that we were flying past what would seem indescribable.”

Thursday, June 29, 2017

The Corallum

Dominic Qwek is a fantastic creature artist who works for Blizzard during the day, but is probably best known for his digital creature 3d sculpts and his 3d printed sculptures. I've been following his work for years, and decided when it was time to add a few creatures to the story, he would be the right guy to do it.

One of the creatures he came up with was the Corallum, these night creatures prowl the desert when the temperature has gone down. They mimic the planets former underwater ecosystem in order to remain hidden, lure animals near, and then they strike with poison on their legs. The planet is a dangerous place to be any time of the day!

Wednesday, June 28, 2017

From Out Of The Sun

"I had the pleasure of working with Jeremy Cook at the beginning of my professional cg career at Blur Studio. Jeremy has worked / supervised at Blur, ILM, Id Software and 343 Industries. When we started Inc, Jeremy was the first person Bill Zahn and I added to the team because we knew we needed a high tech fighter spacecraft, and there would be no one better for the job. As well as designing the craft, he also did a bunch of kick-ass paintings for the book, one of which is below."

 - Neil

Tuesday, June 27, 2017

Inc The Robot Rough

A bunch of variations for the Inc The Robot design. We started with design 1, decided to keep the arms and legs as well as the face (since that's his soul), but we were going to modify the silhouette.

So first I photobashed together a bunch of alternate silhouettes, using lots of construction equipment reference (since he is a welder robot), all the time keeping our word list in mind. Inc needed to feel like a big toddler, innocent looking, a little awkward, his body could be many shapes, but the new shape needed to satisfy the story requirements exemplified by these words.

We then showed these images to a bunch of artist friends to get feedback. Most important when getting feedback is why they like what they like, because if you understand the why, you can fix the design issues in your own creative way, rather than it becoming a design by committee.

Many favored the taller robots, since they had the same height as design 1. One person pointed out that number 13 had a head too similar to "M-O" from Wall-e, so we nixed that one. People liked the chubby number 7, but felt he may have trouble getting through doorways or reaching for objects, he's supposed to be a little awkward, not super awkward. Number 9 and 3 were in the same chubby design realm, but a little more balanced. Number 2 kept coming up in people's favorites, they felt the big backpack made him look like a young kid going to school. People also liked 8 and 6, and the fact that you could see through the chest of number 12, which really made him feel robotic.

My favorite was number 8 (my opinion before we got feedback from people), so I went back and started with number 8, then modified the design based on what people liked and disliked in the other designs to arrive at the final number 14. For example, instead of putting the backpack from 2 directly on number 8, I scaling up his welder weapon and placing it on his back to served a similar visual purpose to the backpack.

Hopefully this gives you a little insight into the design process, how to start with a firm idea of what you need to accomplish for the story and for the character's personality, make a bunch of variations, get feedback from a large selection of people, and then use that feedback in a constructive manner to get the best design possible.

Monday, June 26, 2017

Inc Distant Mirage 2

“I know I have a tendency to get on your nerves,” INC said, “but our current water issue …” I handed him the jug. That would give us about two days to find the next source.

Sunday, June 25, 2017

Water Gathering At The Oasis

Chris Stoski has been an Art Director and Concept Artist in Film and Games for over 12 years. Beyond his film credits, Chris has a strong architectural grounding, which is why we grabbed him to help do the primary designs for "The Oasis", the main city in the story. Chris made a bunch of spectacular paintings, but we've decided to show off this one of the water gathering at the Oasis.

Friday, June 23, 2017

Inc Poster 1

Our first Inc teaser poster. A big mix of 3d, photos and hand paint overtop.

Thursday, June 22, 2017

Inc The Robot 14 And Landis

Our two heroes. Inc The Robot model by Neil Blevins, Landis model by Bill Zahn.

Wednesday, June 21, 2017


Landis is a wanderer, his heart and body hardened by years in the desert, where you have to fight for even the smallest drop of water. But he has one last chance to be saved from the cruel world, and so he purchases Inc from a local junk vendor and holds onto the last bit of hope he can muster, heading for the oasis.

Landis was designed, modeled and textured by Inc co-creator Bill Zahn.

Tuesday, June 20, 2017

Inc The Robot

Here we are, the redesigned Inc The Robot. The goal with Inc's design was always to make him feel like a big kid. He had to be "cute", but still able to smash people when necessary. In his former career, he was a welder robot, hence his spot welding weapon of choice. But he has since been retrofitted by his new human owner Landis for a whole new function, which is where our story begins. Modeled and Textured in 3dsmax and vray.

And here are two turntable videos:

Monday, June 19, 2017

Welcome to "The Story Of Inc"

Welcome to the brand new revamped Inc facebook page! Please mind our dust, the page will be chock full o' imagery before you know it.

"The Story Of Inc" is a scifi story that centers around a man and his robot trying to survive on an almost waterless desert planet. Their lives get turned upside down when they come across a giant alien artifact that provides plentiful water, and a society that's built a settlement nearby who are not interested in sharing the resource.

"The Story Of Inc" book has 2 sections. Section 1 is an illustrated novel, which tells the story in the form of a journal with paintings of all the key moments in the story. Section 2 is the World of Inc, which shows off all the main characters, environments, vehicles and aliens of the story in the same format as any art of book. There will also be a special third part online, "The Making of Inc", which will include written tutorials showing how much of the artwork in the book was made, and over 2 hours of video tutorials.

The Inc Project started in 2012 as the brainchild of artist Neil Blevins and artist/writer Bill Zahn as an after hours passion project. Writer Stephan Bugaj came aboard shortly after to help develop the story, and so the core group was formed. After the basics were written, a spectacular art team was assembled, veterans of the VFX, animated film, and videogame industry.

The new Inc Kickstarter will be going up later this summer, in the meantime, we'll be posting artwork almost daily from the book (both old classics and brand new material), including the newly designed Inc The Robot tomorrow.

Thank you all for coming on the journey and for all the support you've shown us over the years, there have been many obstacles, but it's time to run that last mile with your help! So welcome to "The Story of Inc".